This page lists the most important parts of the HoverGames User Guide to get you started.
This user guide should contain most information you need to get your HoverGames drone and RDDRONE-FMUK66 flying. Most pages should be read in order. Sometimes a link to another page or external source is provided. It is often useful to have a (quick) look at the information found on the external page before you continue reading on this GitBook.
Also, remember that GitBook has a search function - use it to locate specific details quickly! You can find the search box on the right side at the top of the page.
Read our introduction to the HoverGames and RDDRONE-FMUK66 if you haven't already done so! It explains what this program is all about, and it introduces the hardware which HoverGames builds upon. Make sure to have a look at the important must read information and the safety page before you continue!
After receiving the HoverGames kit, the first thing you should do is check its contents. A list is available which explains which items should be included in your kit, and the purpose of the different components.
Unfortunately, it is not possible to include absolutely everything you need to fly your drone in the kit. There is a short list of items you will have to buy separately. Most importantly, the kit does not include a battery!
If you have never done anything with drones before, it might be a good idea to get familiar with some basic concepts first. The earlier mentioned list of items included in the kit gives a short explanation of the different parts of a drone. The following page also introduces some of the hardware, software and other important concepts:
This page is part of the documentation for the PX4 Autopilot software, which also supports the RDDRONE-FMUK66. We will also use it to set up the HoverGames drone. There is no need at this point to read about anything other than the basic concepts. We will get to the other parts after you have build your drone.
You might come across many acronyms and terminology that you are not yet familiar with. Everything should become clear as you keep on reading. If not, there are many resources available on the internet, such as these two webpages:
When you are sure nothing is missing from your drone kit, and you have become familiar with some of the basic concepts and principles, you are ready to assemble your drone! We have an assembly guide that explains how to put all the parts together. There are written instructions with pictures available that explain how to build the frame and how to connect the electronics. Videos have been added as well.
The RDDRONE-FMUK66 is supported by the PX4 Autopilot software. This GitBook will explain how to install and configure it later. First, it is important to get to know this piece of software. Luckily, the PX4 community has excellent user documentation. Have a quick look at what PX4 has to offer:
The PX4 software is often setup using the QGroundControl software, which can run on your Windows, Mac or Linux computer. You will use this software a lot when changing the configuration of the HoverGames drone, when calibrating sensors or even during flight to monitor your drone. They also have their own user guide available. Install QGroundControl on your computer and have a look at their documentation as well:
More (advanced) information about PX4 is available in the PX4 User Guide that has already been mentioned a few times. It is recommended to have a look at what PX4 has to offer before your first flight.
When the drone is ready, make sure to check everything is connected and working as intended!
This GitBook also includes a technical reference section for the RDDRONE-FMUK66 flight controller hardware. It provides detailed schematics and pinouts for all connectors. Have a look at this section when you start developing your own software and applications for the HoverGames drone. It gives an indication of the different options you have for extending the FMU with additional hardware components.