This user guide should contain all the information you need to get started with the HoverGames drone and RDDRONE-FMUK66. Most pages should be read in the order in which they appear in the menu on the left. Sometimes a link to another page or external source is provided. It is often useful to have a look at the information found on the external page before you continue reading on this GitBook.
Also, remember "search" is your friend - use it to locate specific details quickly.
Read our introduction to the HoverGames and RDDRONE-FMUK66 if you haven't already done so! It explains what this program is all about, and it introduces the hardware which HoverGames builds upon. Also, make sure to have a look at the important must read information before you continue!
After receiving the HoverGames kit, the first thing you should do is check its contents. A list is available which explains which items should be included in your kit, and the purpose of the different components.
Unfortunately, it is not possible to include absolutely everything you need to fly your drone in the kit. There is short list of items you will have to buy separately.
If you have never done anything with drones before, it might be a good idea to get familiar with some basic concepts first. The earlier mentioned list of items included in the kit gives a short explanation of the different parts of a drone. The following page also introduces some of the hardware, software and other important concepts:
This page is part of the documentation for the PX4 Autopilot software, which also supports the RDDRONE-FMUK66. We will also use it to set up the HoverGames drone. There is no need at this point to read about anything other than the basic concepts. We will get to the other parts after you have build your drone.
This GitBook also has a glossary page, which lists some resources that explain many of the drone related terms and concepts. It also lists some terms that cannot be found at the external sources, or need some extra information in the context of RDDRONE-FMUK66 and HoverGames.
When you are sure nothing is missing from your drone kit, and you have become familiar with some of the basic concepts and principles, you are ready to assemble your drone! We have an assembly guide that explains how to put all the parts together. There are written instructions with pictures available that explain how to build the frame and how to solder and connect the electronics.
Make sure to properly configure your radio controller. The controller configuration should be changed to make it more reliable and safe.
The RDDRONE-FMUK66 is supported by the PX4 Autopilot software. This GitBook will explain how to install and configure it later. First, it is important to get to know this piece of software. Luckily, the PX4 community has excellent user documentation. Have a quick look at what PX4 has to offer:
The PX4 software is often setup using the QGroundControl software, which can run on your Windows, Mac or Linux computer. You will use this software a lot when changing the configuration of the HoverGames drone, when calibrating sensors or even during flight to monitor your drone. They also have their own user guide available. Install QGroundControl on your computer and have a look at their documentation as well:
More (advanced) information about PX4 is available in its user guide.
When the drone is ready, make sure to check everything is connected and working as it should!
Running into problems? Make sure to check the frequently asked questions before asking the community for help. If you are unable to solve the problems yourself, you can get help from the PX4 community Slack (check out the #hovergames channel!), as well as from their community forums.
Now that you have a working drone, you can start writing your own software for the drone. This GitBook provides some information to get you started. Have a look at our developer guide.
This GitBook also includes a technical reference section which explains some more advanced topics and provides indepth schematics and pinouts. Have a look at the topics when you start developing your own software for the HoverGames drone. It gives an indication of what the hardware could be capable of when fully supported by the software.