Radio controller setup
This page provides instructions on how to setup the FlySky FS-i6S RC transmitter that is included in the HoverGames drone kit.
The FlySky FS-i6S RC transmitter is a highly configurable radio controller with a touch screen, supporting up to 10 control channels at the same time. In order to use it with the HoverGames drone, some setup is required, both for the RC transmitter and for the FMU. On this page, we will go into detail on how to set up the RC transmitter so that it can be used to safely control the HoverGames drone.
The radio controller box should include a quick start guide. A digital user manual for the radio controller is also available, for further information.
FS-i6S User manual 20170706-compressed.pdf
FlySky FS-i6S User Manual
To turn on the transmitter, press and hold the two power buttons on the front of the device until the screen lights up. After you see the logo, you will be presented with the home screen.
The home screen of the transmitter. You see this the first time you start up the transmitter.
The transmitter contains a touch screen, used for displaying status info and setup purposes. The home screen has three different views. You can switch views by swiping left and right, where the bottom indicator shows you on which screen you are (when you start the transmitter, you see the center screen).
The left screen shows you the current value sent over all channels, while the right screen shows information about sensors connected to the transmitter.
The left home screen, showing the status of the different channels.
Configuration is done by pressing the icon with the wrench and screwdriver on the center home screen. The next screen has two different views: the function view and the system view. The function view provides options that change how the different sticks, buttons and dials on the transmitter are transformed to channel values. The system view provides setting for setting up the transmitter itself.
The function view. You can change to the system view by pressing SYS.
Before configuring your controller, you might want to update the firmware. Newer firmware might contain stability updates and new features that might be useful. A download link to the firmware updater tool is provided on our downloads page.
Turn on the controller and connect it to your PC using the included micro-USB cable. Go to the system view in the settings menu and select firmware update. Press the button to continue. When you start the firmware updater tool, you should see the connected controller and the current firmware version. If it is outdated, you can choose to update it.
Once the update is done, the controller should go back to normal. You should now go back into the settings menu, system view and select factory reset. This will reset all settings to the factory default. We are now ready to start changing the configuration of the radio controller.
Out-of-the-box, the receiver and transmitter should be automatically bound to each other. If this is the case, the RC transmitter display would look similar to the picture below when both transmitter and receiver are turned on (receiving power). Please note the RX battery bar. If this shows a question mark (while the receiver is getting powered), the receiver pairing was most likely not done successfully.
RC transmitter main screen.
If the transmitter and receiver are not bound, you can do it yourself. Make sure the FMU is not powered by the battery or USB cable. Insert the jumper cable in the rightmost vertical slot (labeled
B/VCC) on the receiver module, see the picture below. The cable that goes to the FMU should remain as shown.
The receiver module with the cable going to FMU (black/red/white) and the jumper for binding.
Turn on the RC transmitter and go to the system view in the settings menu. Select RX bind. It will wait for the receiver to be turned on in bind mode as well. You should now power the FMU, which will also power the RC receiver module. The easiest way is to power the FMU with a micro-USB cable. When power is provided, the receiver module will go into bind mode because of the jumper wire. The binding procedure should be finished automatically (you might not even notice).
You should now pull out the binding jumper from the receiver module. It should not remain in the receiver module, it will trigger the binding procedure again every time the receiver module is powered.
In the world of drones and radio controllers, there are a lot of different protocols that are being used. More information about these different protocols can be found here. The FlySky FS-iA6B receiver that was included with the FlySky FS-i6S supports PWM, PPM, S.BUS and i-BUS output, but the RDDRONE-FMUK66 only supports PPM and S.BUS. For the HoverGames drone it is recommended to use the S.BUS protocol, since it is the most stable of the two and supports more channels (10 vs. 8).
Configuring the RC receiver to output the S.BUS protocol can be done in the OUTPUT MODE screen shown below. You can find the OUTPUT MODE screen on the system view in the settings menu. Everything should be configured as shown in the picture. This will set PPM and S.BUS as the output communication protocols, which will be available on separate pins. The FMU has already been connected to the pins on which S.BUS output will be available.
FlySky FS-i6S settings screen for OUTPUT MODE. Set output to PPM and the serial to S.BUS.
The receiver module supports up to 10 channels when using the S.BUS protocol. The first 4 channels are used to have basic control with the joysticks, leaving 6 free channels which can be mapped to auxiliary control switches. We will use these channels for changing flight modes. Assigning switches, dials and buttons on the transmitter to channels can be done using the aux. channels option under the function tab in the settings menu. You can press the icon to change the kind of input (STx = stick, SWx = switch, VRx = dial, KEY = button). Pressing the text label you can specify which exact input should be mapped to the channel. It is also explained in section 6.7 of the manual.
The FlySky FS-i6S has 4 switches on the front, 2 dials on the top and 2 buttons on the back. All auxiliary inputs are labeled on the transmitter. For the HoverGames drone, we provide a default channel setup which allows for maximum utility of the available channels, which can be found below. In future references, we will always use the channel setup as provided here.
Note that we chose to assign the two dials to channel 9 and 10. We thought these would be more useful than the two push buttons on the back of the controller. You could set up the flight controller to control a camera gimbal with these dials (please refer to the PX4 documentation or the community if you want to set this up). Feel free to reassign these two channels, we will not use them in our initial setup.
You can test the channel setup by swiping right on the home screen, and seeing whether the channel output changes when you move the inputs. You can swipe up and down to scroll through the list.
By default, when the RC receiver loses connection with the transmitter, the receiver will continue sending the latest known stick position to the FMU. While this could be useful in some situations, it is very dangerous for flying drones: it can result in fly-away situations whenever signal is lost! To change this, the failsafe option in the function tab of the settings menu can be used. It allows us to set a desired value for each channel to take on whenever the RC loses connection.
While the FMU should be able to detect signal loss and has different options to react in such a situation, we also recommend a good failsafe setup on the RC transmitter, as a last resort in case the FMU does not detect the signal loss.
We recommend to set the failsafe options as follows in terms of stick and switch positions. This will cause the drone to shut down its motors when the FMU does not detect the signal loss. This is the only viable option, it is not safe to keep the drone in the air when we do not have any control over it.
We will later have a look at failsafe options in the FMU configuration as well. For now, we will set the RC transmitter failsafe to (also shown in the picture below):
- Left stick to the bottom and horizontally centered.
- Right stick both horizontally and vertically centered.
- Switches SwA, SwB and SwC in upward position, SwD in downward position.
This will set the throttle to zero and reset the yaw, roll and pitch to neutral angles. We will later assign functions to the four switches, where the upper position will be the default state. We will assign a kill switch function to switch D. With this failsafe setting, the receiver module will emulate the kill switch being flipped when it loses connection.
The left stick should be down. The first three switches should be up. Rightmost switch should be down.
To actually set up the failsafe, go to the failsafe screen from the function screen in the settings menu. To set up a failsafe for a channel, tap the
Offbutton next to the channel. In the screen that appears, tap the
Onbutton to enable the fail-safe for that channel. Now make sure the stick/switch belonging to that channel is in the right position, and tap the
Setupbutton to save this position.
It is also possible to set the fail-safe position for all channels at once. To do this, set all sticks and switches in their wanted fail-safe position, and press the
Set allbutton to save the position of all channels. Note that you still have to manually enable the fail-safe for each channel individually after pressing the
In the end, you should (approximately) have the following fail-safe values for each of the channels:
More information on how to set up the failsafe function can be found in section 6.9 of the manual.
In the default HoverGames configuration (when following the default setup as provided in the rest of the guide), the drone will switch to manual mode with throttle all the way down and the kill-switch enabled, causing it to crash-land. Though it is not nice for the drone (it will crash, possibly causing damage to itself), we recommend this behavior as it prevents scenarios where the drone flies away without you being able to control it (fly-away). You should never fly above people with these settings!
If you do not want the drone to crash in such situations, you could try different fail-safe settings that will keep the drone in the air. Note that this will always depend on good GPS coverage and height sensors, which makes it possible that the drone will suddenly behave unexpectedly: when GPS signal is lost, it could fly away in a random direction! When height data gets corrupted, the drone could suddenly change altitude rather quickly, which could also cause unsafe situations. Unless you really know what you are doing, we strongly recommend you to use the provided settings!
Setting up a failsafe on channel 3 of -93% (throttle stick down).